21.11.2016 - 28.11.2016 | 13:30 - 17:30
ER4STEM Educational Robotics Workshop - Visualizing Mathematics with the Mathbot for the fourth grade - 1
Sofia, Bulgaria
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Visualizing Mathematics with the Mathbot is a two-session workshop, organized as part of the activities under the Horizon 2020 project ER4STEM - Educational Robotics for Science, Technology, Engineering and Mathematics. The aim of this workshop is to realize a creative use of educational robotics to maintain children's curiosity in mathematics and STEM in general. To do this, we use Scratch visual programming language and the Finch robot, designed by BirdBrain Technologies and Mind Mapping as a creative learning approach. Through programming, robotics and creativity we solve mathematical problems and visualize basic mathematic concepts to support Bulgaria's national school curriculum for mathematics for the fourth grade. In our workshop, children are empowered to experiment, work in groups, apply critical thinking, problem-solving skills and seek for creative problem solutions, in order to program their robots to solve several practical math problems. Those math problems include work with angles, circles, arithmetic functions, calculus, lines and more. The ER4STEM project has received funding from the European Union’s Horizon 2020 research and innovation program under grant agreement No. 665972 |
Target audience The workshop is intended for female and male fourth-grade students (age 9-11), who have already attended ER4STEM educational robotics workshops in Bulgaria and/or students, who are already familiar with the very basics of Scratch programming and robotics. Students must be familiar with third-grade mathematics. |
European Software Institute - Center Eastern Europe
Christina Todorova tina@esicenter.bg +359883421983 |
125 General Education School
1 1784 Sofia Bulgaria |
Visualizing Mathematics with the Mathbot is a two-session workshop, organized as part of the activities under the Horizon 2020 project ER4STEM - Educational Robotics for Science, Technology, Engineering and Mathematics. The aim of this workshop is to realize a creative use of educational robotics to maintain children's curiosity in mathematics and STEM in general. To do this, we use Scratch visual programming language and the Finch robot, designed by BirdBrain Technologies and Mind Mapping as a creative learning approach. Through programming, robotics and creativity we solve mathematical problems and visualize basic mathematic concepts to support Bulgaria's national school curriculum for mathematics for the fourth grade. In our workshop, children are empowered to experiment, work in groups, apply critical thinking, problem-solving skills and seek for creative problem solutions, in order to program their robots to solve several practical math problems. Those math problems include work with angles, circles, arithmetic functions, calculus, lines and more. The ER4STEM project has received funding from the European Union’s Horizon 2020 research and innovation program under grant agreement No. 665972 |
Target audience The workshop is intended for female and male fourth-grade students (age 9-11), who have already attended ER4STEM educational robotics workshops in Bulgaria and/or students, who are already familiar with the very basics of Scratch programming and robotics. Students must be familiar with third-grade mathematics. |
European Software Institute - Center Eastern Europe
Christina Todorova tina@esicenter.bg +359883421983 |
125 General Education School
1 1784 Sofia Bulgaria |
Visualizing Mathematics with the Mathbot is a two-session workshop, organized as part of the activities under the Horizon 2020 project ER4STEM - Educational Robotics for Science, Technology, Engineering and Mathematics. The aim of this workshop is to realize a creative use of educational robotics to maintain children's curiosity in mathematics and STEM in general. To do this, we use Scratch visual programming language and the Finch robot, designed by BirdBrain Technologies and Mind Mapping as a creative learning approach. Through programming, robotics and creativity we solve mathematical problems and visualize basic mathematic concepts to support Bulgaria's national school curriculum for mathematics for the fourth grade. In our workshop, children are empowered to experiment, work in groups, apply critical thinking, problem-solving skills and seek for creative problem solutions, in order to program their robots to solve several practical math problems. Those math problems include work with angles, circles, arithmetic functions, calculus, lines and more. The ER4STEM project has received funding from the European Union’s Horizon 2020 research and innovation program under grant agreement No. 665972 |
Target audience The workshop is intended for female and male fourth-grade students (age 9-11), who have already attended ER4STEM educational robotics workshops in Bulgaria and/or students, who are already familiar with the very basics of Scratch programming and robotics. Students must be familiar with third-grade mathematics. |
European Software Institute - Center Eastern Europe
Christina Todorova tina@esicenter.bg +359883421983 |
125 General Education School
1 1784 Sofia Bulgaria |
On the occasion of 110 anniversary of the foundation of 20th School "Todor Minkov" in Sofia, Bulgaria, Service Robotics LAB-EPU has organized an Educational Reach-Out event "Educational Robotics in Bulgaria" |
Target audience students |
Service Robotics LAB - EPU & 20th School
Nayden Shivarov & Siyka Lazarova nshivarov@code.bg 0889233588 |
20th School
Knyaz Boris I str. 27 1463 Sofia Bulgaria |
Visualizing Mathematics with the Mathbot is a two-session workshop, organized as part of the activities under the Horizon 2020 project ER4STEM - Educational Robotics for Science, Technology, Engineering and Mathematics. The aim of this workshop is to realize a creative use of educational robotics to maintain children's curiosity in mathematics and STEM in general. To do this, we use Scratch visual programming language and the Finch robot, designed by BirdBrain Technologies and Mind Mapping as a creative learning approach. Through programming, robotics and creativity we solve mathematical problems and visualize basic mathematic concepts to support Bulgaria's national school curriculum for mathematics for the fourth grade. In our workshop, children are empowered to experiment, work in groups, apply critical thinking, problem-solving skills and seek for creative problem solutions, in order to program their robots to solve several practical math problems. Those math problems include work with angles, circles, arithmetic functions, calculus, lines and more. The ER4STEM project has received funding from the European Union’s Horizon 2020 research and innovation program under grant agreement No. 665972 |
Target audience The workshop is intended for female and male fourth-grade students (age 9-11), who have already attended ER4STEM educational robotics workshops in Bulgaria and/or students, who are already familiar with the very basics of Scratch programming and robotics. Students must be familiar with third-grade mathematics. |
European Software Institute - Center Eastern Europe
Christina Todorova tina@esicenter.bg +359883421983 |
125 General Education School
1 1784 Sofia Bulgaria |